forked from nikita/muzika-gromche
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6 Commits
7730c19de1
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f77e41bd17
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98244dd3f1 |
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@ -3,6 +3,7 @@
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## MuzikaGromche 1337.9001.69
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- Show real Artist & Song info in the config.
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- Integrated visual effects with QMK/VIA RGB keyboard (specifically input modules for Framework Laptop 16).
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## MuzikaGromche 1337.9001.68 - LocalHost hotfix
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@ -54,6 +54,7 @@ namespace MuzikaGromche
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{
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var obj = new Dictionary<string, object?>
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{
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["Enabled"] = selectableTrack.Enabled,
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["Name"] = audioTrack.Name, // may be different from selectableTrack.Name, if selectable track is a group
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["Artist"] = selectableTrack.Artist,
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["Song"] = selectableTrack.Song,
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@ -364,9 +364,9 @@ public static class Library
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FlickerLightsTimeSeries = [-8, 31],
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Lyrics = [],
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},
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#if DEBUG // No one knows it, and it's a bit out of place with a long 52 seconds intro
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new SelectableAudioTrack
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{
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Enabled = false, // No one knows it, and it's a bit out of place with a long 52 seconds intro
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Name = "Yalgaar",
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Artist = "Ajey Nagar and Wily Frenzy",
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Song = "Yalgaar",
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@ -385,7 +385,6 @@ public static class Library
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FlickerLightsTimeSeries = [-5],
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Lyrics = [],
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},
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#endif
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new SelectableAudioTrack
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{
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Name = "Chereshnya",
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@ -47,6 +47,7 @@
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<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" Private="false" />
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<PackageReference Include="AinaVT-LethalConfig" Version="1.4.6" PrivateAssets="all" Private="false" />
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<PackageReference Include="TeamBMX.LobbyCompatibility" Version="1.*" PrivateAssets="all" Private="false" />
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<PackageReference Include="HidSharp" Version="2.6.4" PrivateAssets="all" Private="false" GeneratePathProperty="true" />
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</ItemGroup>
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<ItemGroup>
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@ -91,6 +92,7 @@
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<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_discoball" />
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<PackagedResources Include="$(ProjectDir)UnityAssets\muzikagromche_poweredlightsanimators" />
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<PackagedResources Include="$(TargetDir)$(AssemblyName).dll" />
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<PackagedResources Include="$(PkgHidSharp)\lib\netstandard2.0\*.dll" />
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</ItemGroup>
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<ItemGroup>
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@ -53,6 +53,7 @@ namespace MuzikaGromche
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{
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tracksEnumerable = tracksEnumerable.Where(track => !track.IsExplicit);
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}
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tracksEnumerable = tracksEnumerable.Where(track => track.Enabled);
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var tracks = tracksEnumerable.ToArray();
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return (tracks, season);
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}
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@ -61,7 +62,7 @@ namespace MuzikaGromche
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{
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var seed = GetCurrentSeed();
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var (tracks, season) = GetTracksAndSeason();
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int[] weights = tracks.Select(track => track.Weight.Value).ToArray();
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int[] weights = tracks.Select(track => track.Weight!.Value).ToArray();
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var rwi = new RandomWeightedIndex(weights);
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var trackId = rwi.GetRandomWeightedIndex(seed);
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var track = tracks[trackId];
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@ -86,8 +87,8 @@ namespace MuzikaGromche
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// Similar to RandomWeightedIndex:
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// If everything is set to zero, everything is equally possible
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var allWeightsAreZero = tracks.All(t => t.Weight.Value == 0);
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bool WeightIsCompatible(ISelectableTrack t) => allWeightsAreZero || t.Weight.Value > 0;
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var allWeightsAreZero = tracks.All(t => t.Weight!.Value == 0);
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bool WeightIsCompatible(ISelectableTrack t) => allWeightsAreZero || t.Weight!.Value > 0;
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var compatibleSelectableTracks = tracks
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.Where(track => WeightIsCompatible(track) && track.GetTracks().Any(TimerIsCompatible))
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@ -100,7 +101,7 @@ namespace MuzikaGromche
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}
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// Select track group where at least one track member is compatible
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int[] weights = compatibleSelectableTracks.Select(track => track.Weight.Value).ToArray();
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int[] weights = compatibleSelectableTracks.Select(track => track.Weight!.Value).ToArray();
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var rwi = new RandomWeightedIndex(weights);
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var trackId = rwi.GetRandomWeightedIndex(seed);
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var selectableTrack = compatibleSelectableTracks[trackId];
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@ -169,6 +170,7 @@ namespace MuzikaGromche
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Harmony.PatchAll(typeof(DeathScreenGameOverTextResetPatch));
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Harmony.PatchAll(typeof(ScreenFiltersManager.HUDManagerScreenFiltersPatch));
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Harmony.PatchAll(typeof(ClearAudioClipCachePatch));
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Harmony.PatchAll(typeof(Via.ViaFlickerLightsPatch));
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NetcodePatcher();
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Compatibility.Register(this);
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}
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@ -324,6 +326,9 @@ namespace MuzikaGromche
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// can be selected using weighted random from a list of selectable tracks.
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public interface ISelectableTrack : ISeasonalContent
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{
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// Provide means to disable the track and hide it from user-facing config, while keeping it around in code and still exporting to JSON.
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public bool Enabled { get; init; }
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// Name of the track, as shown in config entry UI; also used for default file names.
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public string Name { get; init; }
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@ -339,7 +344,7 @@ namespace MuzikaGromche
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public bool IsExplicit { get; init; }
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// How often this track should be chosen, relative to the sum of weights of all tracks.
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internal ConfigEntry<int> Weight { get; set; }
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internal ConfigEntry<int>? Weight { get; set; }
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internal IAudioTrack[] GetTracks();
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@ -575,13 +580,14 @@ namespace MuzikaGromche
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// Standalone, top-level, selectable audio track
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public class SelectableAudioTrack : CoreAudioTrack, ISelectableTrack
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{
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public bool Enabled { get; init; } = true;
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public /* required */ string Artist { get; init; } = "";
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public /* required */ string Song { get; init; } = "";
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public /* required */ Language Language { get; init; }
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public bool IsExplicit { get; init; } = false;
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public Season? Season { get; init; } = null;
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ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
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ConfigEntry<int>? ISelectableTrack.Weight { get; set; } = null;
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IAudioTrack[] ISelectableTrack.GetTracks() => [this];
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@ -595,6 +601,7 @@ namespace MuzikaGromche
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public class SelectableTracksGroup : ISelectableTrack
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{
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public bool Enabled { get; init; } = true;
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public /* required */ string Name { get; init; } = "";
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public /* required */ string Artist { get; init; } = "";
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@ -602,7 +609,7 @@ namespace MuzikaGromche
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public /* required */ Language Language { get; init; }
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public bool IsExplicit { get; init; } = false;
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public Season? Season { get; init; } = null;
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ConfigEntry<int> ISelectableTrack.Weight { get; set; } = null!;
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ConfigEntry<int>? ISelectableTrack.Weight { get; set; } = null;
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public /* required */ IAudioTrack[] Tracks = [];
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@ -1322,6 +1329,7 @@ namespace MuzikaGromche
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{
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// Calculate final color, substituting null with initialColor if needed.
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public abstract Color GetColor(Color initialColor);
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public abstract Color? GetNullableColor();
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protected string NullableColorToString(Color? color)
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{
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@ -1338,6 +1346,11 @@ namespace MuzikaGromche
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return Color ?? initialColor;
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}
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public override Color? GetNullableColor()
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{
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return Color;
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}
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public override string ToString()
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{
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return $"Color(#{NullableColorToString(Color)})";
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@ -1359,7 +1372,7 @@ namespace MuzikaGromche
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return Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f));
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}
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private Color? GetNullableColor()
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public override Color? GetNullableColor()
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{
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return From is { } from && To is { } to ? Color.Lerp(from, to, Mathf.Clamp(Easing.Eval(T), 0f, 1f)) : null;
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}
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@ -1614,6 +1627,11 @@ namespace MuzikaGromche
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foreach (var track in Plugin.Tracks)
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{
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if (!track.Enabled)
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{
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// hide disabled tracks from user-facing config
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continue;
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}
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var language = track.Language;
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string section = $"Tracks.{language.Short}";
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@ -1627,11 +1645,14 @@ namespace MuzikaGromche
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var button = new GenericButtonConfigItem(section, buttonOptionName, buttonDescription, buttonText, () =>
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{
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var tracks = Plugin.Tracks.Where(t => t.Language.Equals(language)).ToList();
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var isOff = tracks.All(t => t.Weight.Value == 0);
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var isOff = tracks.All(t => t.Weight == null || t.Weight.Value == 0);
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var newWeight = isOff ? 50 : 0;
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foreach (var t in tracks)
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{
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t.Weight.Value = newWeight;
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if (t.Weight != null)
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{
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t.Weight.Value = newWeight;
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}
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}
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});
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LethalConfigManager.AddConfigItem(button);
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@ -2099,7 +2120,10 @@ namespace MuzikaGromche
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ChooseTrackDeferred();
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foreach (var track in Plugin.Tracks)
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{
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track.Weight.SettingChanged += ChooseTrackDeferredDelegate;
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if (track.Weight is { } weight)
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{
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weight.SettingChanged += ChooseTrackDeferredDelegate;
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}
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}
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Config.SkipExplicitTracks.SettingChanged += ChooseTrackDeferredDelegate;
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base.OnNetworkSpawn();
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@ -2109,7 +2133,10 @@ namespace MuzikaGromche
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{
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foreach (var track in Plugin.Tracks)
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{
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track.Weight.SettingChanged -= ChooseTrackDeferredDelegate;
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if (track.Weight is { } weight)
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{
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weight.SettingChanged -= ChooseTrackDeferredDelegate;
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}
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}
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Config.SkipExplicitTracks.SettingChanged -= ChooseTrackDeferredDelegate;
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base.OnNetworkDespawn();
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@ -2320,6 +2347,7 @@ namespace MuzikaGromche
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internal void Stop()
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{
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PoweredLightsBehaviour.Instance.ResetLightColor();
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Via.ViaBehaviour.Instance.Restore();
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DiscoBallManager.Disable();
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ScreenFiltersManager.Clear();
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@ -2529,9 +2557,18 @@ namespace MuzikaGromche
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case SetLightsColorEvent e:
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PoweredLightsBehaviour.Instance.SetLightColor(e);
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if (localPlayerCanHearMusic && e.GetNullableColor() is { } color)
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{
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Via.ViaBehaviour.Instance.SetColor(color);
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}
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else
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{
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Via.ViaBehaviour.Instance.Restore();
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}
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break;
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case FlickerLightsEvent:
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// VIA is handled by a Harmony patch to integrate with all flickering events, not just from this mod.
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RoundManager.Instance.FlickerLights(true);
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break;
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@ -1,5 +1,6 @@
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using DunGen;
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using HarmonyLib;
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using MuzikaGromche.Via;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -0,0 +1,521 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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m_PrefabAsset: {fileID: 0}
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m_Name: CeilingFanFlicker (New)
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serializedVersion: 7
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m_Legacy: 0
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m_EulerCurves:
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_PositionCurves: []
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m_ScaleCurves: []
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@ -0,0 +1,83 @@
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using System.Threading.Tasks;
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namespace MuzikaGromche.Via;
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public sealed class AsyncEventProcessor<T> where T : struct
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{
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private readonly object stateLock = new();
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private T latestData;
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private T lastProcessedData;
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private bool isShutdownRequested;
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public delegate ValueTask ProcessEventAsync(T oldData, T newData, bool shutdown);
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private readonly ProcessEventAsync processEventAsync;
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public AsyncEventProcessor(T initialData, ProcessEventAsync processEventAsync)
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{
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latestData = initialData;
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lastProcessedData = initialData;
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this.processEventAsync = processEventAsync;
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_ = Task.Run(ProcessLoopAsync);
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}
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/// <summary>
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/// Signals the processor that new data is available.
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/// If <c>requestShutdown</c> is set, the processor will perform one last pass before exiting.
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/// </summary>
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public void Notify(T data, bool requestShutdown = false)
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{
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lock (stateLock)
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{
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latestData = data;
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if (requestShutdown)
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{
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isShutdownRequested = true;
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}
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// Trigger the task to wake up
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signal.TrySetResult(true);
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}
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}
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private async Task ProcessLoopAsync()
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{
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bool running = true;
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while (running)
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{
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Task<bool> nextSignal;
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lock (stateLock)
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{
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nextSignal = signal.Task;
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}
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// Wait for a notification or shutdown signal
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//
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// VSTHRD003 fix: We are awaiting a task we didn't "start",
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// but by using RunContinuationsAsynchronously in the TCS constructor,
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// we guarantee the 'await' won't hijack the signaler's thread.
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await nextSignal.ConfigureAwait(false);
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T newData;
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T oldData;
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// Reset the signal for the next round
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lock (stateLock)
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{
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signal = new(TaskCreationOptions.RunContinuationsAsynchronously);
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if (isShutdownRequested)
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{
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running = false;
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}
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|
||||
newData = latestData;
|
||||
oldData = lastProcessedData;
|
||||
lastProcessedData = newData;
|
||||
}
|
||||
|
||||
await processEventAsync(oldData, newData, !running);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,169 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using HidSharp;
|
||||
|
||||
namespace MuzikaGromche.Via;
|
||||
|
||||
class DevicePool<T> : IDisposable
|
||||
where T : IDevicePoolDelegate
|
||||
{
|
||||
private readonly IDevicePoolFactory<T> sidecarFactory;
|
||||
// Async synchronization
|
||||
private readonly SemaphoreSlim semaphore;
|
||||
// Async access, use semaphore!
|
||||
private readonly Dictionary<string, (HidDevice, T)> existing = [];
|
||||
|
||||
private bool updating = false;
|
||||
|
||||
public DevicePool(IDevicePoolFactory<T> sidecarFactory)
|
||||
{
|
||||
semaphore = new SemaphoreSlim(1, 1);
|
||||
this.sidecarFactory = sidecarFactory;
|
||||
DeviceList.Local.Changed += (_sender, _args) =>
|
||||
{
|
||||
Console.WriteLine($"Pool Changed");
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await Task.Delay(300);
|
||||
if (!updating)
|
||||
{
|
||||
updating = true;
|
||||
UpdateConnections();
|
||||
updating = false;
|
||||
return;
|
||||
}
|
||||
});
|
||||
};
|
||||
UpdateConnections();
|
||||
}
|
||||
|
||||
private void WithSemaphore(Action action)
|
||||
{
|
||||
semaphore.Wait();
|
||||
try
|
||||
{
|
||||
action.Invoke();
|
||||
}
|
||||
finally
|
||||
{
|
||||
semaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Console.WriteLine($"Pool Dispose");
|
||||
Clear();
|
||||
}
|
||||
|
||||
private void Clear()
|
||||
{
|
||||
WithSemaphore(ClearUnsafe);
|
||||
}
|
||||
|
||||
private void ClearUnsafe()
|
||||
{
|
||||
Console.WriteLine($"Pool Clear");
|
||||
ForEachUnsafe((sidecar) => sidecar.Dispose());
|
||||
existing.Clear();
|
||||
}
|
||||
|
||||
private void ClearUnsafe(string path)
|
||||
{
|
||||
if (existing.Remove(path, out var data))
|
||||
{
|
||||
var (_, sidecar) = data;
|
||||
sidecar.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void Restore()
|
||||
{
|
||||
Console.WriteLine($"Pool Restore");
|
||||
ForEach((sidecar) => sidecar.Restore());
|
||||
}
|
||||
|
||||
private void UpdateConnections()
|
||||
{
|
||||
WithSemaphore(() =>
|
||||
{
|
||||
// set of removed devices to be cleaned up
|
||||
var removed = existing.Keys.ToHashSet();
|
||||
|
||||
foreach (var hidDevice in DeviceList.Local.GetHidDevices())
|
||||
{
|
||||
try
|
||||
{
|
||||
// surely path is enough to uniquely differentiate
|
||||
var path = hidDevice.DevicePath;
|
||||
if (existing.ContainsKey(path))
|
||||
{
|
||||
// not gone anywhere
|
||||
removed.Remove(path);
|
||||
continue;
|
||||
}
|
||||
|
||||
var sidecar = sidecarFactory.Create(hidDevice);
|
||||
if (sidecar != null)
|
||||
{
|
||||
Console.WriteLine($"Pool Added {path}");
|
||||
existing[path] = (hidDevice, sidecar);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
foreach (var path in removed)
|
||||
{
|
||||
try
|
||||
{
|
||||
ClearUnsafe(path);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void ForEach(Action<T> action)
|
||||
{
|
||||
WithSemaphore(() => ForEachUnsafe(action));
|
||||
}
|
||||
|
||||
private void ForEachUnsafe(Action<T> action)
|
||||
{
|
||||
foreach (var (_, sidecar) in existing.Values)
|
||||
{
|
||||
try
|
||||
{
|
||||
action(sidecar);
|
||||
}
|
||||
// ignore. the faulty device will be removed soon.
|
||||
catch (IOException)
|
||||
{
|
||||
}
|
||||
catch (TimeoutException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// Dispose should call Restore
|
||||
interface IDevicePoolDelegate : IDisposable
|
||||
{
|
||||
void Restore();
|
||||
}
|
||||
|
||||
interface IDevicePoolFactory<T>
|
||||
{
|
||||
T? Create(HidDevice hidDevice);
|
||||
}
|
||||
|
|
@ -0,0 +1,231 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using HidSharp;
|
||||
|
||||
namespace MuzikaGromche.Via;
|
||||
|
||||
class FrameworkDeviceFactory : IDevicePoolFactory<ViaDeviceDelegate>
|
||||
{
|
||||
// Framework Vendor ID
|
||||
private const int VID = 0x32AC;
|
||||
internal static readonly int[] PIDs =
|
||||
[
|
||||
0x0012, // Framework Laptop 16 Keyboard Module - ANSI
|
||||
0x0013, // Framework Laptop 16 RGB macropad module
|
||||
];
|
||||
// VIA/QMK Raw HID identifiers
|
||||
private const ushort UsagePage = 0xFF60;
|
||||
private const byte Usage = 0x61;
|
||||
|
||||
// In case of Framework Laptop 16 RGB Keyboard and Macropad,
|
||||
// Usage Page & Usage are encoded at the start of the report descriptor.
|
||||
private static readonly byte[] UsagePageAndUsageEncoded = [0x06, 0x60, 0xFF, 0x09, 0x61];
|
||||
|
||||
private const byte ExpectedVersion = 12;
|
||||
|
||||
private static bool DevicePredicate(HidDevice device)
|
||||
{
|
||||
if (VID != device.VendorID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!PIDs.Contains(device.ProductID))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var report = device.GetRawReportDescriptor();
|
||||
if (report == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!report.AsSpan().StartsWith(UsagePageAndUsageEncoded))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public ViaDeviceDelegate? Create(HidDevice hidDevice)
|
||||
{
|
||||
if (!DevicePredicate(hidDevice))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (!hidDevice.TryOpen(out var stream))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var via = new ViaKeyboardApi(stream);
|
||||
var version = via.GetProtocolVersion();
|
||||
if (version != ExpectedVersion)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var brightness = via.GetRgbMatrixBrightness();
|
||||
if (brightness == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var effect = via.GetRgbMatrixEffect();
|
||||
if (effect == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var color = via.GetRgbMatrixColor();
|
||||
if (color == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new ViaDeviceDelegate(hidDevice, stream, via, brightness.Value, effect.Value, color.Value.Hue, color.Value.Saturation);
|
||||
}
|
||||
}
|
||||
|
||||
class ViaDeviceDelegate : IDevicePoolDelegate, ILightshow, IDisposable
|
||||
{
|
||||
// Objects
|
||||
public readonly HidDevice device;
|
||||
public readonly HidStream stream;
|
||||
public readonly ViaKeyboardApi via;
|
||||
|
||||
private readonly AsyncEventProcessor<ViaDeviceState> asyncEventProcessor;
|
||||
private readonly ViaDeviceState initialState;
|
||||
private byte? brightnessOverride = null;
|
||||
private const ViaEffectMode EFFECT = ViaEffectMode.Static;
|
||||
private byte? effectOverride = null;
|
||||
private ColorHSV? color = null;
|
||||
|
||||
public ViaDeviceDelegate(HidDevice device, HidStream stream, ViaKeyboardApi via, byte brightness, byte effect, byte hue, byte saturation)
|
||||
{
|
||||
// Objects
|
||||
this.device = device;
|
||||
this.stream = stream;
|
||||
this.via = via;
|
||||
// Initial values
|
||||
initialState = new()
|
||||
{
|
||||
Brightness = brightness,
|
||||
Effect = effect,
|
||||
Hue = hue,
|
||||
Saturation = saturation,
|
||||
};
|
||||
asyncEventProcessor = new AsyncEventProcessor<ViaDeviceState>(initialState, ProcessDataAsync);
|
||||
Notify();
|
||||
}
|
||||
|
||||
public void Restore()
|
||||
{
|
||||
brightnessOverride = null;
|
||||
effectOverride = null;
|
||||
color = null;
|
||||
Notify();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Simplified version of Restore()
|
||||
brightnessOverride = null;
|
||||
effectOverride = null;
|
||||
color = null;
|
||||
asyncEventProcessor.Notify(initialState, requestShutdown: true);
|
||||
}
|
||||
|
||||
public void SetBrightnessOverride(byte? brightness)
|
||||
{
|
||||
brightnessOverride = brightness;
|
||||
effectOverride = (byte)EFFECT;
|
||||
Notify();
|
||||
}
|
||||
|
||||
public void SetColor(byte hue, byte saturation, byte value)
|
||||
{
|
||||
color = new ColorHSV(hue, saturation, value);
|
||||
effectOverride = (byte)EFFECT;
|
||||
Notify();
|
||||
}
|
||||
|
||||
private void Notify()
|
||||
{
|
||||
asyncEventProcessor.Notify(new()
|
||||
{
|
||||
Brightness = brightnessOverride ?? color?.Value ?? initialState.Brightness,
|
||||
Effect = effectOverride ?? initialState.Effect,
|
||||
Hue = color?.Hue ?? initialState.Hue,
|
||||
Saturation = color?.Saturation ?? initialState.Saturation,
|
||||
});
|
||||
}
|
||||
|
||||
private async ValueTask ProcessDataAsync(ViaDeviceState oldData, ViaDeviceState newData, bool shutdown)
|
||||
{
|
||||
var cancellationToken = CancellationToken.None;
|
||||
try
|
||||
{
|
||||
if (oldData.Brightness != newData.Brightness)
|
||||
{
|
||||
await via.SetRgbMatrixBrightnessAsync(newData.Brightness, cancellationToken);
|
||||
}
|
||||
if (oldData.Effect != newData.Effect)
|
||||
{
|
||||
await via.SetRgbMatrixEffectAsync(newData.Effect, cancellationToken);
|
||||
}
|
||||
if (oldData.Hue != newData.Hue || oldData.Saturation != newData.Saturation)
|
||||
{
|
||||
await via.SetRgbMatrixColorAsync(newData.Hue, newData.Saturation, cancellationToken);
|
||||
}
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
}
|
||||
catch (TimeoutException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (shutdown)
|
||||
{
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DevicePoolLightshow<T> : ILightshow
|
||||
where T: IDevicePoolDelegate, ILightshow
|
||||
{
|
||||
private readonly DevicePool<T> devicePool;
|
||||
|
||||
public DevicePoolLightshow(DevicePool<T> devicePool)
|
||||
{
|
||||
this.devicePool = devicePool;
|
||||
}
|
||||
|
||||
public void SetBrightnessOverride(byte? brightness)
|
||||
{
|
||||
devicePool.ForEach(d =>
|
||||
{
|
||||
d.SetBrightnessOverride(brightness);
|
||||
});
|
||||
}
|
||||
|
||||
public void SetColor(byte hue, byte saturation, byte value)
|
||||
{
|
||||
devicePool.ForEach(d =>
|
||||
{
|
||||
d.SetColor(hue, saturation, value);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
struct ViaDeviceState
|
||||
{
|
||||
public byte Brightness;
|
||||
public byte Effect;
|
||||
public byte Hue;
|
||||
public byte Saturation;
|
||||
}
|
||||
|
||||
record struct ColorHSV(byte Hue, byte Saturation, byte Value);
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MuzikaGromche.Via;
|
||||
|
||||
interface ILightshow
|
||||
{
|
||||
/// <summary>
|
||||
/// Override or reset brightness (value) for flickering animation.
|
||||
/// </summary>
|
||||
void SetBrightnessOverride(byte? brightness);
|
||||
void SetColor(byte hue, byte saturation, byte value);
|
||||
}
|
||||
|
||||
class Animations
|
||||
{
|
||||
private static CancellationTokenSource? cts;
|
||||
|
||||
public static void Flicker(ILightshow lightshow)
|
||||
{
|
||||
if (cts != null)
|
||||
{
|
||||
cts.Cancel();
|
||||
}
|
||||
cts = new();
|
||||
_ = Task.Run(async () => await FlickerAsync(lightshow, cts.Token), cts.Token);
|
||||
}
|
||||
|
||||
static async ValueTask FlickerAsync(ILightshow lightshow, CancellationToken cancellationToken)
|
||||
{
|
||||
await foreach (var on in FlickerAnimationAsync())
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
break;
|
||||
}
|
||||
byte brightness = on ? (byte)0xFF : (byte)0x00;
|
||||
lightshow.SetBrightnessOverride(brightness);
|
||||
}
|
||||
lightshow.SetBrightnessOverride(null);
|
||||
}
|
||||
|
||||
// Timestamps (in frames of 60 fps) of state switches, starting with 0 => ON.
|
||||
private static readonly int[] MansionWallLampFlicker = [
|
||||
0, 4, 8, 26, 28, 32, 37, 41, 42, 58, 60, 71,
|
||||
];
|
||||
|
||||
public static async IAsyncEnumerable<bool> FlickerAnimationAsync()
|
||||
{
|
||||
bool lastState = false;
|
||||
int lastFrame = 0;
|
||||
|
||||
const int initialMillisecondsDelay = 4 * 1000 / 60;
|
||||
await Task.Delay(initialMillisecondsDelay);
|
||||
|
||||
foreach (int frame in MansionWallLampFlicker)
|
||||
{
|
||||
// convert difference in frames into milliseconds
|
||||
int millisecondsDelay = (int)((frame - lastFrame) / 60f * 1000f);
|
||||
lastState = !lastState;
|
||||
lastFrame = frame;
|
||||
|
||||
await Task.Delay(millisecondsDelay);
|
||||
yield return lastState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,75 @@
|
|||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuzikaGromche.Via;
|
||||
|
||||
class ViaBehaviour : MonoBehaviour
|
||||
{
|
||||
static ViaBehaviour? instance = null;
|
||||
|
||||
public static ViaBehaviour Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
var go = new GameObject("MuzikaGromche_ViaBehaviour", [
|
||||
typeof(ViaBehaviour),
|
||||
])
|
||||
{
|
||||
hideFlags = HideFlags.HideAndDontSave
|
||||
};
|
||||
DontDestroyOnLoad(go);
|
||||
instance = go.GetComponent<ViaBehaviour>();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
DevicePool<ViaDeviceDelegate> devicePool = null!;
|
||||
DevicePoolLightshow<ViaDeviceDelegate> lightshow = null!;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
devicePool = new DevicePool<ViaDeviceDelegate>(new FrameworkDeviceFactory());
|
||||
lightshow = new DevicePoolLightshow<ViaDeviceDelegate>(devicePool);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
devicePool.Dispose();
|
||||
}
|
||||
|
||||
public void SetColor(Color color)
|
||||
{
|
||||
Color.RGBToHSV(color, out var hue, out var saturation, out var value);
|
||||
|
||||
var h = (byte)Mathf.RoundToInt(hue * 255);
|
||||
var s = (byte)Mathf.RoundToInt(saturation * 255);
|
||||
var v = (byte)Mathf.RoundToInt(value * 255);
|
||||
|
||||
lightshow.SetColor(h, s, v);
|
||||
}
|
||||
|
||||
public void Restore()
|
||||
{
|
||||
devicePool.Restore();
|
||||
}
|
||||
|
||||
public void Flicker()
|
||||
{
|
||||
Animations.Flicker(lightshow);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(RoundManager))]
|
||||
static class ViaFlickerLightsPatch
|
||||
{
|
||||
[HarmonyPatch(nameof(RoundManager.FlickerLights))]
|
||||
[HarmonyPrefix]
|
||||
static void OnFlickerLights(RoundManager __instance)
|
||||
{
|
||||
var _ = __instance;
|
||||
ViaBehaviour.Instance.Flicker();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,374 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using HidSharp;
|
||||
|
||||
namespace MuzikaGromche.Via;
|
||||
|
||||
enum ViaCommandId : byte
|
||||
{
|
||||
GetProtocolVersion = 0x01,
|
||||
GetKeyboardValue = 0x02,
|
||||
SetKeyboardValue = 0x03,
|
||||
DynamicKeymapGetKeycode = 0x04,
|
||||
DynamicKeymapSetKeycode = 0x05,
|
||||
DynamicKeymapReset = 0x06,
|
||||
CustomSetValue = 0x07,
|
||||
CustomGetValue = 0x08,
|
||||
CustomSave = 0x09,
|
||||
EepromReset = 0x0A,
|
||||
BootloaderJump = 0x0B,
|
||||
DynamicKeymapMacroGetCount = 0x0C,
|
||||
DynamicKeymapMacroGetBufferSize = 0x0D,
|
||||
DynamicKeymapMacroGetBuffer = 0x0E,
|
||||
DynamicKeymapMacroSetBuffer = 0x0F,
|
||||
DynamicKeymapMacroReset = 0x10,
|
||||
DynamicKeymapGetLayerCount = 0x11,
|
||||
DynamicKeymapGetBuffer = 0x12,
|
||||
DynamicKeymapSetBuffer = 0x13,
|
||||
DynamicKeymapGetEncoder = 0x14,
|
||||
DynamicKeymapSetEncoder = 0x15,
|
||||
Unhandled = 0xFF,
|
||||
}
|
||||
|
||||
enum ViaChannelId : byte
|
||||
{
|
||||
CustomChannel = 0,
|
||||
QmkBacklightChannel = 1,
|
||||
QmkRgblightChannel = 2,
|
||||
QmkRgbMatrixChannel = 3,
|
||||
QmkAudioChannel = 4,
|
||||
QmkLedMatrixChannel = 5,
|
||||
}
|
||||
|
||||
enum ViaQmkRgbMatrixValue : byte
|
||||
{
|
||||
Brightness = 1,
|
||||
Effect = 2,
|
||||
EffectSpeed = 3,
|
||||
Color = 4,
|
||||
};
|
||||
|
||||
enum ViaEffectMode : byte
|
||||
{
|
||||
Off = 0x00,
|
||||
Static = 0x01,
|
||||
Breathing = 0x02,
|
||||
}
|
||||
|
||||
class ViaKeyboardApi
|
||||
{
|
||||
private const uint RAW_EPSIZE = 32;
|
||||
private const byte COMMAND_START = 0x00;
|
||||
|
||||
private readonly HidStream stream;
|
||||
|
||||
public ViaKeyboardApi(HidStream stream)
|
||||
{
|
||||
this.stream = stream;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a raw HID command prefixed with the command byte and returns the response if successful.
|
||||
/// </summary>
|
||||
public byte[]? HidCommand(ViaCommandId command, byte[] input)
|
||||
{
|
||||
byte[] commandBytes = [(byte)command, .. input];
|
||||
|
||||
if (!HidSend(commandBytes))
|
||||
{
|
||||
// Console.WriteLine($"no send");
|
||||
return null;
|
||||
}
|
||||
|
||||
var buffer = HidRead();
|
||||
if (buffer == null)
|
||||
{
|
||||
// Console.WriteLine($"no read");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Console.WriteLine($"write command {commandBytes.BytesToHex()}");
|
||||
// Console.WriteLine($"read buffer {buffer.BytesToHex()}");
|
||||
if (!buffer.AsSpan(1).StartsWith(commandBytes))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buffer.AsSpan(1).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a raw HID command prefixed with the command byte and returns the response if successful.
|
||||
/// </summary>
|
||||
public async ValueTask<byte[]?> HidCommandAsync(ViaCommandId command, byte[] input, CancellationToken cancellationToken)
|
||||
{
|
||||
byte[] commandBytes = [(byte)command, .. input];
|
||||
|
||||
if (!await HidSendAsync(commandBytes, cancellationToken))
|
||||
{
|
||||
return null;
|
||||
// Console.WriteLine($"no send");
|
||||
}
|
||||
|
||||
var buffer = await HidReadAsync(cancellationToken);
|
||||
if (buffer == null)
|
||||
{
|
||||
// Console.WriteLine($"no read");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Console.WriteLine($"write command {commandBytes.BytesToHex()}");
|
||||
// Console.WriteLine($"read buffer {buffer.BytesToHex()}");
|
||||
if (!buffer.AsSpan(1).StartsWith(commandBytes))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buffer.AsSpan(1).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads from the HID device. Returns null if the read fails.
|
||||
/// </summary>
|
||||
public byte[]? HidRead()
|
||||
{
|
||||
byte[] buffer = new byte[RAW_EPSIZE + 1];
|
||||
// Console.WriteLine($"{buffer.BytesToHex()}");
|
||||
int count = stream.Read(buffer);
|
||||
if (count != RAW_EPSIZE + 1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads from the HID device. Returns null if the read fails.
|
||||
/// </summary>
|
||||
public async ValueTask<byte[]?> HidReadAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
byte[] buffer = new byte[RAW_EPSIZE + 1];
|
||||
// Console.WriteLine($"{buffer.BytesToHex()}");
|
||||
int count = await stream.ReadAsync(buffer, cancellationToken);
|
||||
if (count != RAW_EPSIZE + 1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a raw HID command prefixed with the command byte. Returns false if the send fails.
|
||||
/// </summary>
|
||||
public bool HidSend(byte[] bytes)
|
||||
{
|
||||
if (bytes.Length > RAW_EPSIZE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
byte[] commandBytes = [COMMAND_START, .. bytes];
|
||||
byte[] paddedArray = new byte[RAW_EPSIZE + 1];
|
||||
commandBytes.AsSpan().CopyTo(paddedArray);
|
||||
// Console.WriteLine($"Send {paddedArray.BytesToHex()}");
|
||||
stream.Write(paddedArray);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a raw HID command prefixed with the command byte. Returns false if the send fails.
|
||||
/// </summary>
|
||||
public async ValueTask<bool> HidSendAsync(byte[] bytes, CancellationToken cancellationToken)
|
||||
{
|
||||
if (bytes.Length > RAW_EPSIZE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
byte[] commandBytes = [COMMAND_START, .. bytes];
|
||||
byte[] paddedArray = new byte[RAW_EPSIZE + 1];
|
||||
commandBytes.AsSpan().CopyTo(paddedArray);
|
||||
// Console.WriteLine($"Send {paddedArray.BytesToHex()}");
|
||||
await stream.WriteAsync(paddedArray, cancellationToken);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the protocol version of the keyboard.
|
||||
/// </summary>
|
||||
public ushort GetProtocolVersion()
|
||||
{
|
||||
var output = HidCommand(ViaCommandId.GetProtocolVersion, []);
|
||||
if (output == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return (ushort)((output[1] << 8) | output[2]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the protocol version of the keyboard.
|
||||
/// </summary>
|
||||
public async ValueTask<ushort> GetProtocolVersionAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var output = await HidCommandAsync(ViaCommandId.GetProtocolVersion, [], cancellationToken);
|
||||
if (output == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return (ushort)((output[1] << 8) | output[2]);
|
||||
}
|
||||
|
||||
public byte? GetRgbMatrixBrightness()
|
||||
{
|
||||
var output = HidCommand(ViaCommandId.CustomGetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Brightness,
|
||||
]);
|
||||
if (output == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return output[3];
|
||||
}
|
||||
|
||||
public async ValueTask<byte?> GetRgbMatrixBrightnessAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var output = await HidCommandAsync(ViaCommandId.CustomGetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Brightness,
|
||||
], cancellationToken);
|
||||
if (output == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return output[3];
|
||||
}
|
||||
|
||||
public bool SetRgbMatrixBrightness(byte brightness)
|
||||
{
|
||||
return HidCommand(ViaCommandId.CustomSetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Brightness,
|
||||
brightness,
|
||||
]) != null;
|
||||
}
|
||||
|
||||
public async ValueTask<bool> SetRgbMatrixBrightnessAsync(byte brightness, CancellationToken cancellationToken)
|
||||
{
|
||||
return await HidCommandAsync(ViaCommandId.CustomSetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Brightness,
|
||||
brightness,
|
||||
], cancellationToken) != null;
|
||||
}
|
||||
|
||||
public byte? GetRgbMatrixEffect()
|
||||
{
|
||||
var output = HidCommand(ViaCommandId.CustomGetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Effect,
|
||||
]);
|
||||
if (output == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return output[3];
|
||||
}
|
||||
|
||||
public async ValueTask<byte?> GetRgbMatrixEffectAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var output = await HidCommandAsync(ViaCommandId.CustomGetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Effect,
|
||||
], cancellationToken);
|
||||
if (output == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return output[3];
|
||||
}
|
||||
|
||||
public bool SetRgbMatrixEffect(ViaEffectMode effect)
|
||||
{
|
||||
return SetRgbMatrixEffect((byte)effect);
|
||||
}
|
||||
|
||||
public bool SetRgbMatrixEffect(byte effect)
|
||||
{
|
||||
return HidCommand(ViaCommandId.CustomSetValue, [
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Effect,
|
||||
effect,
|
||||
]) != null;
|
||||
}
|
||||
|
||||
public ValueTask<bool> SetRgbMatrixEffectAsync(ViaEffectMode effect, CancellationToken cancellationToken)
|
||||
{
|
||||
return SetRgbMatrixEffectAsync((byte)effect, cancellationToken);
|
||||
}
|
||||
|
||||
public async ValueTask<bool> SetRgbMatrixEffectAsync(byte effect, CancellationToken cancellationToken)
|
||||
{
|
||||
return await HidCommandAsync(ViaCommandId.CustomSetValue, [
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Effect,
|
||||
effect,
|
||||
], cancellationToken) != null;
|
||||
}
|
||||
|
||||
public (byte Hue, byte Saturation)? GetRgbMatrixColor()
|
||||
{
|
||||
var output = HidCommand(ViaCommandId.CustomGetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Color,
|
||||
]);
|
||||
if (output == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
byte hue = output[3];
|
||||
byte saturation = output[4];
|
||||
return (hue, saturation);
|
||||
}
|
||||
|
||||
public async ValueTask<(byte Hue, byte Saturation)?> GetRgbMatrixColorAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var output = await HidCommandAsync(ViaCommandId.CustomGetValue,
|
||||
[
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Color,
|
||||
], cancellationToken);
|
||||
if (output == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
byte hue = output[3];
|
||||
byte saturation = output[4];
|
||||
return (hue, saturation);
|
||||
}
|
||||
|
||||
public bool SetRgbMatrixColor(byte hue, byte saturation)
|
||||
{
|
||||
return HidCommand(ViaCommandId.CustomSetValue, [
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Color,
|
||||
hue, saturation,
|
||||
]) != null;
|
||||
}
|
||||
|
||||
public async ValueTask<bool> SetRgbMatrixColorAsync(byte hue, byte saturation, CancellationToken cancellationToken)
|
||||
{
|
||||
return await HidCommandAsync(ViaCommandId.CustomSetValue, [
|
||||
(byte)ViaChannelId.QmkRgbMatrixChannel,
|
||||
(byte)ViaQmkRgbMatrixValue.Color,
|
||||
hue, saturation,
|
||||
], cancellationToken) != null;
|
||||
}
|
||||
}
|
||||
|
||||
public record struct HueSaturationColor(byte Hue, byte Saturation);
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
_Add some content to your Inverse teleporter experience on Titan!<sup>1</sup>_
|
||||
|
||||
Muzika Gromche literally means _"crank music louder"_. This mod replaces Jester's winding up and chasing sounds with **a whole library** of timed to the beat and **seamlessly looped** popular energetic songs, combined with various **visual effects**. Song choice is random each day but **synchronized** with clients: everyone in the lobby will wibe to the same tunes, however **vanilla-compatible** client-side playback is also supported.
|
||||
Muzika Gromche literally means _"crank music louder"_. This mod replaces Jester's winding up and chasing sounds with **a whole library** of timed to the beat and **seamlessly looped** popular energetic songs, combined with various **visual effects**. Song choice is random each day but **synchronized** with clients: everyone in the lobby will vibe to the same tunes, however **vanilla-compatible** client-side playback is also supported.
|
||||
|
||||
A demo video is worth a thousand words. Check out what Muzika Gromche does:
|
||||
|
||||
|
|
@ -63,7 +63,7 @@ Any player can change the following personal preferences locally.
|
|||
|
||||
See also [mod's release thread](https://discord.com/channels/1168655651455639582/1433881654866477318) at [Lethal Company Modding](https://discord.gg/XeyYqRdRGC) Discord server (in case the invite link expires, there should be a fresh one at [lethal.wiki](https://lethal.wiki/)).
|
||||
|
||||
Check out my other mod, [HookahPlace ship 'furniture'](https://thunderstore.io/c/lethal-company/p/Ratijas/HookahPlace/)!
|
||||
Also check out my other mod, 💭 [Hookah Place](https://thunderstore.io/c/lethal-company/p/Ratijas/HookahPlace/) ship decor/furniture! (thread: https://discord.com/channels/1169792572382773318/1465128348434038980)
|
||||
|
||||
---
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,6 @@
|
|||
"dependencies": [
|
||||
"BepInEx-BepInExPack-5.4.2100",
|
||||
"AinaVT-LethalConfig-1.4.6",
|
||||
"WaterGun-V70PoweredLights_Fix-1.0.0"
|
||||
"WaterGun-V70PoweredLights_Fix-1.1.0"
|
||||
]
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue