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Attempt to fix missing track selection

This commit is contained in:
ivan tkachenko 2026-04-06 06:12:23 +03:00
parent df0cfc16ff
commit 8561834e22
2 changed files with 4 additions and 1 deletions

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@ -9,6 +9,7 @@
- New random track will be selected every time instead of having the same track all day. - New random track will be selected every time instead of having the same track all day.
- Groupped tracks (verses of the same song) are still played together in a sequence. - Groupped tracks (verses of the same song) are still played together in a sequence.
- Don't reset overridden Game Over text prematurely at the end of round. - Don't reset overridden Game Over text prematurely at the end of round.
- Attempted to fix issue when Jester wouldn't select any track after the first one.
## MuzikaGromche 1337.9001.68 - LocalHost hotfix ## MuzikaGromche 1337.9001.68 - LocalHost hotfix

View File

@ -2376,7 +2376,9 @@ namespace MuzikaGromche
// Just in case if players have spawned multiple Jesters, // Just in case if players have spawned multiple Jesters,
// Don't reset Config.CurrentTrack to null, // Don't reset Config.CurrentTrack to null,
// so that the latest chosen track remains set. // so that the latest chosen track remains set.
CurrentTrack = null; // Don't reset MuzikaGromcheJesterNetworkBehaviour.CurrentTrack to null,
// because it may have already been set by host via RPC.
// CurrentTrack = null;
} }
public void OverrideDeathScreenGameOverText() public void OverrideDeathScreenGameOverText()