muzika-gromche/MuzikaGromche
ivan tkachenko df0cfc16ff Fix Game Over Text resetting at the end of round
When the last player dies and should have their custom Game Over text
overridden, the mod previously would Clear() the override and destroy
the coroutine together with custom behaviour object.
2026-04-06 07:50:05 +03:00
..
UnityAssets Bump version of dependency WaterGun-V70PoweredLights_Fix to 1.2.1 2026-04-05 23:33:06 +03:00
AudioClipsCache.cs Load audio clips on demand, implement cache 2026-01-11 16:06:45 +02:00
Compatibility.cs Downgrade LobbyCompatibility to optional dependency 2025-08-22 16:05:42 +03:00
DeathScreenManager.cs Fix Game Over Text resetting at the end of round 2026-04-06 07:50:05 +03:00
DedupManualLogSource.cs Deduplicate logs to avoid spamming console with errors each frame 2026-01-20 01:48:39 +02:00
DiscoBallManager.cs Guard against null during shutdown 2026-04-06 05:38:55 +03:00
Exporter.cs Implement a better way to disable tracks while keeping them in JSON 2026-03-07 01:33:38 +02:00
ExternalInit.cs Add "polyfill" for IsExternalInit C# feature 2025-08-22 15:16:24 +03:00
GlobalBehaviour.cs Load audio clips on demand, implement cache 2026-01-11 16:06:45 +02:00
Library.cs Add new track Yesterday 2026-04-06 07:50:04 +03:00
MuzikaGromche.csproj Add support for v80 2026-04-05 23:33:07 +03:00
Plugin.cs Fix Game Over Text resetting at the end of round 2026-04-06 07:50:05 +03:00
PoweredLights.cs Guard against null during shutdown 2026-04-06 05:38:55 +03:00
ScreenFiltersManager.cs Guard against null during shutdown 2026-04-06 05:38:55 +03:00
SeasonalContent.cs Implement seasonal content framework 2026-01-11 02:53:53 +02:00
SpawnRateManager.cs Add support for v80 2026-04-05 23:33:07 +03:00